Altro giro, altra razza per D&D 5^ edizione. Stavolta trattasi di un altro grande classico, i mezzo-umani/mezzo-una-razza-marina-a-caso.
NOTA: LA RAZZA AGGIORNATA, RIVEDUTA E CORRETTA SI TROVA SULLA DM'S GUILD (LINK)
NOTE: THE ADJOURNED RACE CAN BE FOUND AT THE DM'S GUILD (LINK)
CHILD OF THE SEAS / FIGLIO DEI MARI
The waters of the world are wide and deep, and unknown for those who live above, dwelling on dry land and adventuring only briefly on the surface of the sea. And yet many races call home the depths of the oceans, numerous are the dwellers of the reef; they usually avoid any contact with the surface folk, for conflict will certainly follow should such different civilizations meet each other.
Those who dwell above often fear and hate all the sea folk, for among them there are some quite violent and vile races, true monsters and horrors whose raids left their marks on history and legends alike.
Sometimes however the contacts between humans and waterborne races are quite friendly, and bear the sweet fruit of a child. The result of such unions is a so-called child of the seas, a member of a rare and enigmatic race of mixed heritage that brings the blessing of the oceans. Sadly, there is a chance that the birth of a child of the sea is not the blossom of love, but rather an unwanted “gift” from a horrible experience; such half-blood babies are often abandoned by their mothers, as often are those among the children of the seas that are born from a sea-faring parent. The ocean in vast and uncharted, and those poor souls will never know their parents... a fact that sometimes is a true blessing.
Le acque del mondo sono una distesa sterminata e profonda, sconosciuta a quanti vivono al di sopra, abitando nella terraferma e avventurandosi solo brevemente lungo la superficie del mare. Eppure molte razze chiamano casa le profondità oceaniche, numerosi sono gli abitanti delle barriere coralline; solitamente evitano il contatto con le genti di superficie, poiché scaturirebbe senza dubbio un conflitto dal contatto fra civiltà tanto diverse. Quanti abitano al di sopra spesso temono le genti del mare, poiché fra di esse vi sono alcune razze violente e malvagie, veri e propri mostri e abomini i cui attacchi hanno lasciato il proprio segno nella storia e nelle leggende.
Tuttavia, talvolta i contatti fra umani e razze acquatiche sono alquanto amichevoli, e producono il dolce frutto di un figlio. Il risultato di tali unioni è uno dei cosiddetti figli dei mari, una razza rara ed enigmatica il cui retaggio misto porta in sé le benedizioni degli oceani. Purtroppo esiste la possibilità che la nascita di un figlio dei mari non sia il fiorire dell'amore, quanto piuttosto un “dono” indesiderato risultate da un'orribile esperienza; questi bambini mezzosangue vengono spesso abbandonati dalle madri, come spesso accade a quanti fra i figli dei mari nascono dai genitori marini. L'oceano è vasto e inesplorato, e questi poveretti non conosceranno mai i propri genitori... la qual cosa è a volte una vera e propria benedizione.
CHILD OF THE SEAS TRAITS
Your child of the seas character has certain characteristics in common with all other children of the seas.
Ability Score Increase. Your Constitution score increases by 1.
Age. Children of the seas mature and age at the same rate as humans; according to legends, when they die they are born anew among their sea-faring parents, but there are no facts to prove this myth.
Alignment. The legacy of a child of the seas does not predict his or her alignment: as human beings do, children of the sea are free to pursue their own dreams and ideals.
Size. Children of the sea are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed. Your base walking speed in 30 feet.
Amphibious. You can breathe air and water.
Seaborn Reflexes. While underwater, you gain advantage on Dexterity saving throws.
Swim. You have a swimming speed of 30 feet.
Languages. You can speak, read, and write Aquan (a dialect of Primordial) and Common; you gain an innate understanding of the language of elemental water from your inhuman parent.
Subrace. Two subraces of children of the seas are found among the worlds of D&D: deepborn and sirenids. Choose one of these subraces.
Deepborn children of the seas are the spawn of the less humanoid and benevolent races of the oceans, those who live deep below the surface and are often regarded as fiends or aberrations. A deepborn child of the sea has features that not too vaguely suggest his heritage, such as big, round, fish-like eyes, few if any facial and body hair, and scaly skin; his teeth are sharp and deadly as the ones of a shark.
Despite those quite unsettling traits, deepborns are not monsters, and often take pride in their embracing the cause of mankind against their horrible ancestors.
Ability Score Increase. Your Strength score increases by 2.
Darkvision. You inherited the eyes of your waterborne parent, accustomed to the darkness of deep water. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Inhuman Physiology. You gain Advantage on all saving throws against poison, as your mixed heritage makes your blood more resistant to toxins.
Keen Senses. You have proficiency in the Perception skill.
Shark-Like Teeth. Your numerous, sharp and pointy teeth are a fearsome weapons. You gain an unharmed attack with your bite that deals 1d4 piercing damage on a hit; when you use the Attack action to make a melee attack, you can use a bonus action to make a single unharmed attack with your bite.
Slippery Skin. You have advantage in ability checks and saving throws made to escape a grapple.
Sailors and fishers tell tales of the beauty of merfolk and sirens, the seductive inhabitants of the sea whose flawless features conquer with love – or lust – even the hardest heart. When an enamored human is lucky enough to achieve his – or her – dream, and the union bears fruit, the resulting baby is a sirenid child of the sea: beautiful beyond words for the standards of both the parent races, a sirenid has the potential to act as a leader and a bridge among two worlds, inspiring land and sea folk alike.
Ability Score Increase. Your Charisma score increases by 2.
Blessed with Beauty. You have proficiency in the Persuasion skill.Beautiful Seduction. You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell once per day. When you reach 5th level, you can also cast the suggestion spell once per day. Charisma is your spellcasting ability for these spells.