domenica 8 marzo 2015

Opzioni di classe per D&D 5^ edizione: veggenti, sapienti e carismatici incantatori

Continua la carrellata di regole opzionali per la 5^ edizione di D&D. Trattasi però stavolta di qualcosa di molto più semplice da integrare, qualcosa di praticamente scontato: delle misere opzioni per cambiare il feeling di alcune classi di incantatori cambiando la caratteristica su cui si basano i loro incantesimi.

Un cambiamento minimo, in effetti, dal quale può però derivare un modo totalmente nuovo di intendere la suddetta classe.
Due di queste varianti si soffermano sul bardo, quella che è a tutti gli effetti la mia classe preferita e che, finalmente, nella nuova edizione ha del potenziale per poter dire veramente la sua. Le due varianti rimanenti, invece, sono molto più semplici e si limitano a esplorare le possibilità legate a un minimo cambiamento nei due archetipi semi-incantatori di guerriero e ladro.
(dimenticavo: anche qui sono stato aiutato dai preziosi consigli della community)



BARD VARIANT: LORESEEKER (CERCATORE DEL SAPERE)


Un cercatore del sapere è un archeologo, uno studioso della conoscenza antica e perduta, un avventuriero più interessato alla storia dietro a un tesoro che al suo valore in monete d'oro.
Conosce un poco di tutto, e le sue abilità sono impareggiabili nel suo campo di specializzazione. Ha appreso la sua magia da testi antichi e rime dimenticate, che ancora preservano i segreti dei giorni passati. Dalla sua vasta conoscenza può trarre il consiglio giusto per aiutare i suoi amici e compagni in qualsiasi situazione.

A loreseeker is an archaeologist, a scholar of ancient and forgotten knowledge, an adventurer more interested in the story behind a treasure than in its value in gold pieces.
He knows a bit about everything, and his skills are peerless in his own field. He learned his magic from ancient texts and forgotten rhymes, that still preserve the secrets of the days of yore. From his vast knowledge he could draw the right advice to help his friends and companions in nearly every situation.
A loreseeker has all the usual class features of the bard, with the following exceptions.

Proficiencies
Variant within the variant: you could choose to renounce to the proficiency in the three musical instruments that the bard normally provides in order to know three additional languages.
Saving Throws: Dexterity, Intelligence


Spellcasting
It is your knowledge of ancient magic that shapes your spells, not the music of the universe but your own understanding of the words of power behind the fabric of existence itself.
Spellcasting Ability. Intelligence is your spellcasting ability for your loreseeker spells. Your magic comes from your understanding of the ancient lore and from your ability to draw from it.
You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a loreseeker spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Note: you draw your spells from the bard spell list, of course!

Advice of the loreseeker
This class feature works exactly as the bardic inspiration feature, but you can use this feature a number of times equal to your Intelligence modifier (a minimum of once), rather than a number of times equal to your Charisma modifier.


BARD VARIANT: WORDSEER (VEGGENTE DELLA PAROLA)

Un veggente della parola è un profeta, uno studioso prescelto del divino che vide l'essenza stessa dell'esistente e può dire con orgoglio: “Io ho visto, dunque io so.”
Potrebbe essere un profeta nell'accezione comune del termine, o magari un sacro cantore, uno le cui parole sono ispirate dagli dei. Quale che sia il caso, la sua magia è potente e la sua parola saggia, i suoi incantesimi scaturiti dalla comprensione delle visioni che gli sono state concesse.



A wordseer is a prophet, a chosen scholar of the divine who saw the very fabric of existence and can proudly say: “I saw, hence I know.”
He could be a prophet in the common sense of the world, or rather a holy minstrel, one whose words are inspired by the gods. Whether the case, his magic is strong and his word is wise, his spells coming from his own understanding of the visions provided to him.
A wordseer has all the usual class features of the bard, with the following exceptions.

Proficiencies
Variant within the variant: you could choose to renounce to the proficiency in the three musical instruments that the bard normally provides in order to know three additional languages.
Saving Throws: Wisdom, Charisma

Spellcasting
It is your understanding of the visions granted to you, your own ability to recall the sacred hymns and the inspired music you composed that empowers your spells.
Spellcasting Ability. Wisdom is your spellcasting ability for your wordseer spells. Your magic comes from your visions and from the sacred words you learned.
You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a loreseeker spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Note: you draw your spells from the bard spell list, of course!

Word of the Seer
This class feature works exactly as the bardic inspiration feature, but you can use this feature a number of times equal to your Wisdom modifier (a minimum of once), rather than a number of times equal to your Charisma modifier.


FIGHTER VARIANT: ELDRITCH KNIGHT – KNOW YOUR LEGACY

This simple variant of the eldritch knight is good to represent a fighter that discovers (or finally decides to accept) that magic flows in his bloodline. Rather than study it as a wizard, he awakens it from his own blood and soul as a sorcerer does.
Thus he uses all the eldritch knight class features with the following exceptions.

Spellcasting
Spells Known of 1st-level and Higher. You learn and know your spells exactly as a normal eldritch knight does; however they come from the sorcerer's spell list rather than from the wizard list.
Spellcasting Ability. Charisma is your spellcasting ability for your sorcerer spells, since you drew from your own soul the power to cast them.
You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier


ROGUE VARIANT: ARCANE TRICKSTER – KNOW YOUR LEGACY

This simple variant of the arcane trickster is good to represent a rogue that discovers (or finally decides to accept) that magic flows in his bloodline. Rather than study it as a wizard, he awakens it from his own blood and soul as a sorcerer does.
Thus he uses all the arcane trickster class features with the following exceptions.

Spellcasting
Spells Known of 1st-level and Higher. You learn and know your spells exactly as a normal arcane trickster does; however they come from the sorcerer's spell list rather than from the wizard list.
Spellcasting Ability. Charisma is your spellcasting ability for your sorcerer spells, since you drew from your own soul the power to cast them.
You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Variant within the variant: you could choose to draw your spells from the bard spell list rather than from the sorcerer one; however, the resulting class could come out to be too similar to the common bard, so be advised.



Fratello e sorella, guerriero e ladra del gruppo (ma pochi fratelli gradirebbero di vedere la sorella andare in giro in mutande davanti a mostri sbavanti, credo), si rendono conto che al party manca uno stregone e implorano il master di poter modificare il proprio background.
"Ma il nonno era un mezzo-drago, non te l'avevamo detto?"

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