L'ispirazione dietro a questa sottoclasse per D&D 5^ edizione del monaco è abbastanza palese: Toki, l'unico fratello buono di Kenshiro, è un ottimo esempio di "monaco che oltre a pestare sa usare le mani anche per guarire".
WAY OF MERCY / VIA DELLA MISERICORDIA
The Way of Mercy
originated from the Way of the Open Hand when a powerful master
decided to devote his great and quite deadly skills to a higher
purpose, foregoing all the violence in order to shape a new art, a
monastic tradition focused on healing the sick and cease the
suffering. Monks of the Way of Mercy have great knowledge of the
pressure points in the humanoid body, and could adapt their art even
to different creatures, but they don't use this skill as a tool of
violence; even when they fight an enemy, they prefer to avoid any
bloodletting, unless it is strictly necessary. For this reason they
are reverend and beloved by the common folk, as true beacons of light
in a cruel world.
La Via della Misericordia ebbe origine
dalla Via della Mano Aperta quando un possente maestro stabilì di
dedicare le sue grandi e letali abilità a un obiettivo più alto,
abbandonando ogni violenza in modo da foggiare una nuova arte, una
tradizione monastica incentrata sul guarire gli ammalati e porre
termine alle sofferenze. I monaci della Via della Misericordia
conoscono bene i punti di pressione dei corpi umanoidi, e possono
adattare la loro arte anche a creature differenti, ma non usano tale
abilità come uno strumento di violenza; anche quando combattono
contro un nemico preferiscono evitare ogni spargimento di sangue, se
non strettamente necessario. Per questo motivo essi sono amati e
riveriti dalla gente comune, come veri e propri pilastri di luce in
un mondo crudele.
Pressure Points
Starting when you choose
this tradition at 3rd level, you master the basics of the healing
techniques based on pressure points, and you know exactly which body
parts you have to touch in order to channel the ki into powerful
spell-like effects.
If you don't already know
it you gain the cantrip spare the dying.
Furthermore,
as an action you can spend 2 ki points to cast cure wounds
(cast as a 2th level spell),
enhance ability,
lesser restoration, or
protection from poison
as a spell that requires no material nor
verbal components but
works only at touch against a single target;
Wisdom is your spellcasting
ability for these spells, and the saving throw DC for them equals 8 +
your Wisdom modifier + your proficiency bonus.
Once
you reach 5th level in the monk class, you can spend additional ki
points to increase the level of your spells.
The spell's level increases by 1 for each additional ki point you
spend. The maximum of ki points you can spend in the same spell is 3
at 5th level, and raises to 4 at 9th level, to 5 at 13th level, and
to 6 at 17th level.
Secret
Pressure Points
As
you reach 6th level, your mastery of pressure points increases and
you master the ability to touch the secret points to disable and
submit your enemies without having to harm them. As an action, you
can spend 4 ki points to cast hold person
or bestow curse as a
spell that requires no
material nor verbal
components but works only at touch against a single target.
As
noted before, Wisdom is your spellcasting ability for these spells,
and you can increase their level by spending additional ki points.
Tranquility
Beginning
at 11th level, you can enter a special meditation that surrounds you
with an aura of peace. At the end of a long rest, you gain the effect
of a sanctuary spell
that lasts until the start of your next long rest (the spell can end
early as normal). The saving throw DC for the spell equals 8 + your
Wisdom modifier + your proficiency bonus.
Mastery
of Pressure Points
By
17 level, you have mastered the fine art of pressure points, and you
can heal every wound, ease any suffering, or halt every enemy in
its tracks with a mere touch of the secret spots of the body. As an
action, you can spend 6 ki points to cast greater
restoration, or hold monster as a
spell that requires no material nor verbal components but works only
at touch against a single target.
As
noted before, Wisdom is your spellcasting ability for these spells.
Dati alla mano, questo monaco fa meno danni dei monaci più pestoni, ma arriva a ricoprire un ruolo che non è tipico della classe, e lo fa in maniera tutto sommato discreta. La possibilità di bloccare o maledire i nemici lo rende molto forte quando si tratta di bloccare gli avversari senza danneggiarli, e ben si presta a rappresentare i colpi più diversi della Divina Scuola di Hokuto.
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